Crown & Call
A worn iron-gray squirrel holding a railroad lantern

The world is broken. Darkness is real. The King is calling.

A classless game of courage, faith, and costly choices.

Crown & Call is a single-die tabletop roleplaying game. There are no classes and no prescribed paths. You face danger, wield weapons and Callings, and live with the wound that lands now — not a pile of hit points later.

The rules stay small so the table can ask the question that matters: why did you do it? A secular group can sit down for the adventure. A church group can use the same game as a doorway into harder talk. The game does not preach. It provides the table.

Gather your companions. Take up your calling. The Crown awaits.

Look for the lantern when a rule changes play